Screenshot from Facial Animation Sample. Screenshot from Facial Animation Sample. Screenshot from Facial Animation Sample. Screenshot from Facial Animation Sample.

Facial Animation With Texture Buffer Objects (TBO)


Facial Animation :

  • Data driven - As the interpolation and blending is based on number of base shapes.
  • Ease of automation and they are good for manual control
  • Using mesh interpolation – Sometimes internal “bones” can also be used.
  • Basically a neutral pose and offsets (deltas) as they are part of the face (disjoint regions) effort needs to be made to make sure that the pieces fit together.

Morphable Model :

  • Very similar to blendshapes – just with automatically determined blendshapes
  • Take a pile of data, do PCA to get “eigenfaces”
  • Similar in math to blendshapes, but different in practice
  • Blendshapes have no semantic meaning
  • Often used as a way of parameterizing a set of faces

Video :

Source On GitHub (Coming Soon)

Download Binaries(Windows)